Friday, 21 October 2011

Ars Magica - The Covenant of Sirius (Magi & Companions)

The Covenant of Sirius - 1222

The Magi


Cornelius                 (Bonisagus / Terram)
Malius                     (Verditius / Terram)
Sarimarcus              (Jerbiton / Corpus)
Modestus                (Guernicus / Mentum)
Magunnus                (Flambeau / Ignem)
Jagd Todtenbruch     (Tremere / Aquam)
Arcavia Abandonata  (Ex-Miscellanea / Herbam)

Apprentices


Arvalis                    (Filius Malius / Carpenter / deaf-mute)
Lynette                   (Filia Sarimarcus / Daughter of Margaret / 10yrs old)
Balthasar                 (Persian / 16yrs old)

Companions


Lord Oswald of Wight (Nobleman / Knight / Head of Covenfolk)
Valeray                   (Bard / Sidhe blood)
Cadwallen                (Hunter / Woodsman / Goblin blood)
Hugo Jager              (German mercenary)


Thursday, 13 October 2011

Battle of Glenmore Gulch.

Played an impromptu Warhammer 40k battle and thought I would post a few pics. This is actually the first time I have played 40k (the other players are all 'veteran') but I enjoyed the game and the carnage that took place!

The Battle of Glenmore Gulch centred around the discovery of an ancient Terra Artefact discovered in the ruin of a long lost city known as Glenmore. Four opposing forces (Orks, Ultramarines, Renegade Marines and Tyranid) met on the desolate battlefield that was to become known as 'Glenmore Gulch' from that day onwards...

The Tyranids were the first to arrive and half their force led by a Carnifex moved quickly to the small valley where the ancient tek lay.

Tyranids in the Gulch.

An Ultramarine 'Devastator' unit dropped to a nearby high building to the north-west of the battleground an set up a defensive perimeter. The Tyranids were quick to notice and immediatelly attacked with a Hormagaunt horde with a Trygon and Raveners.

Ultramarine Devastators set up position as the hive approaches.

Raveners attack Brother Howard in the Ironclad Dreadnought.

Meanwhile at the other end of the battlefield Renegades had arrived and began to assault the Ork scout force assembling nearby. Rumour had it these Boyz were being led by Boss Zagstruck but he was nowhere to be seen.
Renegade forces move into battle.

Da Boyz look on at the oncoming enemy...

Back on the other side of the Gulch, as the battle continued between the Ultramarines and Tyranids, a Genestealer Brood, led by a Broodlord, appeared behind the Marines defensive position! The Trygon made short work of the Ironclad Dreadnought. Brother Howard shall be remembered for his bravery.

Genestealers!

The Trygon attacks.

The Genestealer Brood quickly rushed forward, making short work of the Ultramarine Whirlwind and Land Speeder that had been decimating the Tyranid Hormagaunts.

Genestealers destroy the Whirlwind...

...and the Land Speeder quickly follows.

In desperation, Captain Danziger an his squad disembark their transport to face the oncoming Genestealer horde like true 'Battle Brothers' shoulder to shoulder and face to face with the enemy...

Captain Danziger and troops disembark.

Back on the other side of the field, as the Renegade Marines began their confident advance, destroying the building they were assaulting and killing many of the Orks within - Boss Zagstruck suddenly appeared from the darkened skies to wreak terrible damage on the Land Raider! All Renegades opened up on the Boss and his Boyz wiping them out. The joy was to be short lived as a huge Ork Battlewagon rolled up in close range to the Renegades right.

The Land Raider is crippled by the Boss.

The Mighty Ork Battlewagon arrives!

The 'Fearsum Enjin'.

The Ultramarines were faring badly at this point - many of their vehicles lay in ruins and several Marines were dead. The Grenestealers and Broodlord were relentless in their attacks on Captain Danziger and though they fought bravely, eventually they fell to the merciless blows of the Broodlord. They died in glory! In an apparently foolhardy moment, a unit of Marines under Sergeant Lackland crawled from the wreckage of their transport to meet the Trygon head on...and succeeded! Stories shall be written of this moment!

Death of the Trygon.

The last working vehicle began to make a dash for the Gulch - the Artefact was near...as they sped towards it from out of nowhere another Ork Battlewagon slammed into the side of the Razorback causing it to explode!

The second Ork Battlewagon appears!

The Ultramarines were now effectively out of the fight. The remaining three forces continued various actions across the battlefield. The Carnifex and its troops fought off a stinging assault by the Renegade Marines and stood within meters of the ancient Artefact.

View of the Gulch.

The Orks continued with their 'ram into everything' tactics and the 'Fearsum Enjin' rocked into the immobilised Land Raider. The Renegade Marines on board quickly disembarked to join battle with the Ork Boys that had begun to pile onto the battlefield...

The Raider is destroyed!

Renegade Marines disembark and prepare for battle.

Boyz leap from the 'Fearsum Enjin'...

...and battle is joined!

The Renegades are victorious - but at what cost?

Whilst this battle raged the second Ork Battlewagon moved to the edge of the Gulch and the Boyz onboard (very drunk by this point) piled out and ran towards the Artefact. The only resistance to meet them was a horribly wounded Carnifex that they soon put out of its misery and this also provided dinner for that night too.
Orks at the mouth of the Gulch.

The Boyz celebrate around the Artefact.

Little more could be done. Most forces had been decimated and the survivors retreated from the field. The Orks held the Artefact but didn't know what to do with it so they just used it to spit roast the Carnifex carcass...yummy!

In all a good fun game. We essentially played it as an 'annihilation' scenario with extra points for holding the Artefact at the end of the game. The Tyranid force did well and would have won on the sheer carnage it caused but the late arriving Ork Boyz managed to squeeze a draw by getting the Artefact. The Renegade Marines fared well but had to split their forces as they had few Orks to fight initially and the Tyranids were making progress to their side. They were best placed to stop the Orks but by then it was too late. The Ultramarines began okay but ultimately fell to the Tyranid assault.

Wednesday, 12 October 2011

VBCW - Imperial War Museum.


Made a quick visit to the Imperial War Museum in London on Monday. Very informative and interesting day out. Took a few (not particularly good) pictures and thought these ones specifically would be of interest to the VBCW player...

The BUF Uniform.

A Thompson SMG and a couple of Mauser C96 Pistols.

A typical LDV Uniform.

The Standard British Infantry Uniform.

A couple of vehicles from WW1 that may be suitable for VBCW. Note the 'Battle Bus' in the background!

Wednesday, 5 October 2011

Mystery Solved!

Finally managed to track down the identity of the 'mystery figure' - was looking at the Mega-Minis site as suggested by Jagatai (thankyou) and in a round about way decided I was looking for a Barbarian of some sort. To cut a long story short I found the Lost Minis website and searched for 'Barbarians' - first thing that came up was the 'Barbarian Personalities' set from Asgard, sculpted by Jes Goodwin (who did lots of Citadel stuff) and though there wasn't a picture I deduced he was 'BP8 Aurock Storrirkin' - Stuff of Legends fortunately had pic and confirmed this:


He is the one on the bottom left. Don't know why this bothered me so much but I was on a mission to find out - I am usually pretty good at identifying old minis and was determined to track this one down! Thanks for the suggestions guys.

Monday, 3 October 2011

Mordheim.

Zombie Master of Deviant Design Deeds has recently been getting back into the old school fantasy stuff and has been trying to influence us into dusting off the old figures and getting a game of Mordheim going. To be honest I have never played the game - I used to play Warhammer Fantasy Battle right from the original 1st Edition back in 1983 (showing my age?) and played up to the 3rd Edition in the late 80's. We were always pretty 'freeform' in our interpretation of the rules and tended to make the most of the RPG element of the earlier version.

The amazing 1st Edition of WHFB.

I lost interest in collecting miniatures and wargaming over time and the figure collection, mostly admittedly unpainted, got thrown into a box and shoved into the loft to gather dust! More recently I was actually thinking of selling these but when I started to dig them out and show them to a couple of wargaming buddies I suddenly had a lot of fond memories come back and could even remember some of the names and characters particular figures had. Since being drawn back into the hobby, probably on the more historical side (see my Viking game Gjallarhorn, Colonial and our WWII skirmish games) I have to admit I am gradually getting drawn into the idea of playing a small skirmish fantasy game painting up a small warband. Mordheim looks to be the answer!

Mordheim Rulebook.

Mordheim is a skirmish game; set 500 years before the current time in the Warhammer world, where opposing factions fight in the ruins of a once-great city. Mordheim, once a great city capital of the Empire's most northern realm, was slowly enveloped by corruption. The only beacon of hope and sanity in Mordheim was the Convent of the Sisterhood of Sigmar. Weeks before the end of the year 1999, the symbol of Sigmar himself - the twin-tailed comet - had appeared in the sky. As midnight of the final day of the year approached, Daemons crept from the shadows and mingled with the throng, crying joyously and cavorting with man and woman alike. As the festival reached its zenith, the comet impacted upon the city. Only the Temple of Sigmar's Rock, home to the Sisterhood of Sigmar, remained unblemished. The city burned for weeks, the comet leaving the ruins of Mordheim covered in shards of solidified Chaos, soon to become known as wyrdstone. When Mordheim finally stopped burning, mercenary warbands from all over the Empire and beyond came in search of it, for it was said that wyrdstone can do anything; change your luck and fortune and turn lead into gold. Of course, Man was not the only race interested in wyrdstone, and many other creatures prowl the City of the Damned.

I have decided to go for a Dwarf Treasure Hunter warband as I love 'Stunties' but already am starting to feel I have created a rod for my own back. As tough as these guys are they are damned slow and very expensive! Anyhow - I have dug out a few appropriate Dwarfs from my old Citadel collection and here are a few pics of them...





Names, characteristics, equipment etc are all to be worked out but due to the cost it is unlikely that all of these stout fellows will be able to join the initial warband.

"Mhinz Abier!!" - "Zyor Rond!!"

Mystery Figure...

Can anyone help me with identifying the make of this chap below?


He has a vague 'fantasy viking' look to him and I have searched the web for some clues but still have no idea!

Any suggestions would be well appreciated :-)

Runequest Miniatures.

Runequest Boxed Set 6: Humanoids and Aldryami.

Picked up this from ebay recently. Couldn't resist as I always wanted this set but could never get hold of them back when they were released. I managed to get Boxed Sets 1,2 and 5 but missed out on a few of the others.


Complete list (from 'Stuff of Legends') -

Box 1: Human Adventurers
Box 2: Adventurers
Box 3 (v1): Trolls and Trollkin
Box 3 (v2): Attack of the Broo
Box 4 (v1): Beastmen
Box 4 (v2): Broo
Box 4a: Broo 2
Box 5: Dragonewts
Box 6: Humans and Aldryami
Box 7 (v1): Flying Creatures
Box 7 (v2): Demons

I never got hold of the 'Trolls and Trollkin' boxed set but over the years picked up most of the figures from it. Tempted to actually start painting them now...