Monday, 8 June 2015

Doctor Who - The Terror at Devils Bay.



The sea laps quietly along the shoreline of Keavaig Bay...


...little do the residents of 'UNIT Deep Sea Research Facility 7' realise that the peace is about to be shattered.

Pvt. Smith guards the Tech Lab / workshop while Pvts. Stratton and Joey are on duty at the main gate.


The Doctor, Liz, Prof. Urqhart and Sgt. Benton discuss recent events and study one of the Mobile Technical Platforms that had been used to create the missing sea probe.


The Doctor feels with a few minor modifications he can recreate the experiment, with hopefully better results.


At the dockfront area, Pvts. McBrain and Dickenson patrol by the old store shed.


Sgt. Affection, Pvt. Murray, Pvts. Harris and Burr patrol on the other side of the shoreline by the science buildings, radio mast and communications array.


Suddenly, without warning, there are strange movements out in the water. Awful humanoid shapes slowly pull themselves out of the shallows and begin their relentless march towards the stunned UNIT troops on the dockside!


Pvts. McBrain and Dickenson are the first to spy these hideous undersea monsters emerge. With a cry, the two men react instinctively. Sensing these creatures are clearly not here to be friendly, they both open fire but their bullets seem to have little effect, literally bouncing from the torsos of the foul 'Sea Devils'...


Hearing small arms fire from the dockside, Sgt. Benton moves quickly, warning the Doctor and the others to keep under cover whilst he investigates. Pvt. Smith is not far behind the brave Benton as the technicians and Miss Lympkiss emerge from the Tech Lab to join Urqhart and the Doctor...


..."Just as I thought." says the Doctor "Reptiles, like those creatures in the caves. Completely hostile."
Liz can't help herself and follows Benton to see what the hell is going on..."Get back Miss Shaw!!" shouts Sgt. Benton.


Almost as soon as the commotion at the dockside begins, an unwelcome visitor to the base makes his first move. Skulking around in the UNIT living quarters, the Master is stunned to find (in the first place he looks) the missing component from his TARDIS taken by the Doctor. It seems the rather absent minded Technician Grealish had simply left the component on his bunk! Using this fortuitous opportunity, the Master sets about sabotaging the nearby UNIT land rover to hinder any potentially annoying chases when he makes his escape.


Back at the dockside, Sgt. Benton has been marshalling the defence of the base. Pvts. McBrain and Dickenson lay down a constant stream of fire at the Sea Devils as they climb from the water. Pvt. Harris and Pvt. Murray move to defend the centre ground as Sgt. Affection joins Pvt. Burr on the wooden jetty and both open fire at the approaching monsters. One of the creatures lets out a gutteral screech and slips back under the water!


The Sea Devils continue their relentless assault, using bizarre disc shaped weapons but the UNIT troops are lucky and narrowly avoid harm.


The Doctor calls to Liz and Prof. Urqhart to join him. "If we work together, we can come up with something to repel these creatures..."
Sgt. Benton shouts back at the Doctor "Better work quickly then Doc. There's more of 'em coming!"


As if on cue, a second wave of the sea dwelling beasts appear along the waterline...


...two of them climb up on the wooden jetty...


...and open fire with their 'sonic discs' - with a scream, poor Affection and Burr are both caught fully by the blast and drop to the floor!


The Sea Devil leader utters in a strange gutteral tone "Thisss isss our planet. My people ruled the Earth when man wasss only an ape." Another round of fire from the disc rays and Dickenson falls clutching a large smoking hole on his chest.


The Sea Devil leaders urges his brethren forward and McBrain is next to join the growing list of casualties.


(Helicopter shot: an overview of the battle)


Meanwhile the Master continues with his nefarious plans, sneaking quietly around the base, out of sight, sabotaging whatever he can in his destructive wake.


The techs and Miss Lympkiss take cover behind supply crates as the battle rages...


...while the Doctor works frantically on modifying the platform into something more useful!


The fight is not going well for Benton and his men. Smith, Harris and Murray all open fire on the advancing enemy but their bullets struggle to penetrate the Sea Devils armour.


At the main gate, Pvts. Stratton and Joey stand guard but the desperate battle at the shore end of the base is becoming a priority. Both men look at each other and make their decision to go and help the 'Sarge.'


As Stratton and Joey rush up to join the defence of the base, Burr pauses for a second as something flits through the corner of his eye...he pauses, turns, then spots the Master trying to sneak up to Bessie, no doubt with the plan to steal her!


Pvt. Joey does not see his comrade stop and continues to run down the main access way to the sounds of fighting...


The Master chuckles. For a moment he deliberates on whether to steal Bessie and ride down the hapless UNIT man...but no, that would be too uncivilised....


...he calmly raises his hands and slowly walks towards the soldier. "I surrender..." he calls out "...you have bested me sir." Pvt. Stratton can't believe his luck. The Master, captured by him, just a lowly private!


Meanwhile the battle at the waterfront rages on. Things are not looking good for the beleaguered UNIT men as Harris takes a hit from a disc gun and collapses in a heap.


Lucky shooting by Sgt. Benton, now behind cover, takes out another of the Sea Devils. With its expressionless face, the Sea Devil leader strides forward, urging the others on and shooting down Pvt. Smith before he can flee to better cover.


The Sea Devil forces continue to edge forward.


Pvt. Murray now stands alone between the invaders and the defenceless science team in the building behind him.



The terrified scientists, Allen, James and Marks, huddle in abject fear at the main science building. Dr. Marks points out at the carnage unfolding before them whilst the other two can only look on in silent horror.


As Pvt. Stratton secures the Master, he calls out to his pal Pvt. Joey who duly turns around to make his way back with a happy look on his face. As Stratton turns back, the Master quietly whispers in the excited privates ear..."I am the Master, and you will OBEY me!".


For a moment, Pvt. Stratton is confused...as he looks round he finds not the Master but Pvt. Joey standing next to him??? Joey (who's voice seems strangely different) barks at Stratton "the Master has escaped!!" and points up the access road...and somehow, there he stands, the Master has somehow swapped places with Pvt. Joey...


"Open fire, shoot him!! The Master is getting away!!" cries out Pvt. Joey. Despite the Master actually running towards him, for some reason, Stratton thinks this is clearly the right thing to do and opens fire with his SMG at the Master...only to realise too late that he has just shot his own buddy! "No. Noooo, JOOOEEEEYYY!!" The Master strokes his beard and smirks as he uses the moment to slip away from his distracted guard.


The Master is not quick enough...Pvt. Stratton speedily turns around and is just in time to see the evil manipulator before he vanishes. Taking no chances this time, Stratton unleashes a hail of bullets from his SMG cutting the Master down as he runs! His apparently lifeless body flops to the ground.


With a few final tweaks, the new 'weapon' is ready! The Doctor shouts orders and the two technicians, with the help of Liz and Dr. Urqhart, move the modified platform forward.


The Doctor stands behind the invention as it is wheeled into place. A concerned Sgt. Benton points at the worryingly close Sea Devils as the raise their disc guns...Pvt. Murray puts up a brave fight but the assault is too much and he too finally falls.


But...the Doctor fires a single shot from the weapon...and one of the Sea Devils immediately drops to the ground! Another shot forces their leader to retreat back to the shore.


The weapon is a success! The demoralised Sea Devils realise they cannot beat this weapon and slowly retreat back into the safety of the sea. The base was safe at last but at the loss of several loyal UNIT troops. Only Sgt. Benton and Pvt. Stratton remain standing.


Victorious, the Doctor stands by the modified Mobile Technical Platform and is joined by Liz, Urqhart and the other scientists as they gaze in awe at the Doctors handiwork. "How did you do it Doctor, I thought we were done for?" asks Dr. James. "My dear fellow. I reversed the polarity of course..."


But what of the Master? When Sgt. Benton returns to the place where the Master fell there is nothing to be found! Where is he??


"You musssst come with usssss...."




****************************************************************

So, the Master managed to escape death / captivity again with the help of the Sea Devils in a post credits sequence...

Another great game of DWMG! Robafett took on the command of the Doctor and his UNIT allies, Andrew, playing his first game of DW was the Master and the Sea Devils whilst I GM'd it.

This one was tight again for the heroes of the piece. The superior Sea Devils with their armour came very close to over-running the base and the UNIT soldier detachment was almost wiped out to a man. At the last moment, the Doctor, with help from Liz and Prof. Urqhart (adding to the Invention rolls) managed to come up with an 'anti-Sea Devil' weapon that pretty much spelt doom for the assault, although if we had played it through to the bitter end, judging by the carnage they were causing it is possible the Sea Devils could have still won.

Going by the original scenario in the rules, technically the Master could have won it within the first few turns. A fortuitous roll by Andrew meant he picked up the missing component of the TARDIS almost immediately and with most of the UNIT force at the 'shore' end of the base, he only had to get past the two UNIT troops guarding the gate. Andrew decided to have some fun with this and proceeded to sneak around the base, sabotaging all the UNIT vehicles with the plan to steal Bessie and drive out of the base! When he was finally spotted by Pvt. Stratton (as he wasn't really aware of Andrew's little secret, the look on Robs face when the figure of the Master was placed on the table was a real picture!) he hypnotised him and managed to get him to shoot the other trooper (poor Joey) before fleeing. Stratton came to his senses and with Rob getting the initiative, the Master didn't get far enough and the angry UNIT soldier shot him down as he ran. (in an 'alternate' take Andrew jump-started Bessie and drove over the UNIT man, but we decided this was too uncivilised for the Master so we moved the game back a step to have him use his hypnotism skill instead - much more of a 'Master thing to do) Of course, the Master can't be killed by a lowly 'extra' so made his escape with the aid of the Sea Devils. Of course, he doesn't realise at this point they have seen through his lies...

Ultimately the game was probably a draw but I leave that to the players to decide!

Looking forward to some more DWMG.

Figures are a mix of Black Tree, Crooked Dice, Copplestone, Pulp Alley, Gripping Beast and Black Cat Bases painted by me, Robafett and Matt Slade. Buildings are from Wargames Model Mods, Warbases, Plasticville, Sarissa, Timeline and 4Ground. Other terrain is from Products for Wargamers, old PMC, Ainsty, Tablescape, Battlefields in a Box and cars are mainly Corgi die cast. 

Saturday, 23 May 2015

Doctor Who - The Terror at Devils Bay: Prologue.



Kearvaig Bay. A quiet, secluded beach on the northern coast of Scotland. Strange shadows in the deep are oft spoken of by local fishermen and the area is known to some as 'Devil's Bay'.


What most don't know of is the small hub of activity just near the Bay. Here sits a series of buildings surrounded by a high chain-link fence and patrolled by men in military uniform, wearing a distinctive sand coloured beret. These are the men and women of UNIT, the little known protectors of the human race.


This is 'UNIT Deep Sea Research Facility 7'. A UNIT Science / Military Research base. A group of scientists under the steady hand of Professor Henry Urqhart perform experiments into deep sea equipment, sonar technology and small undersea vehicles. They are supported by a small staff and guarded by a squad of brave UNIT troops, currently under the command of Sergeant John Benton.


Today is like any other normal day at the facility. Quiet. Miss Lympkiss, the brash but efficient facility administrator, organises the staff. Tech Howe is instructed to prepare one of the Mobile Technical Platforms, a Mk.VII 'Seatrack' probe, for testing.


Pvts. Stratton and McBrain chat outside one of the barrack buildings. 


Miss Lympkiss, Dr. James and Tech Howe discuss the equipment required for todays work...


...and soon the Mk.VII 'Seatrack' probe is rumbling out of the storage hangar. In a flurry of activity, the science team make their preparations.


Dr. Marks directs Tech Howe as Dr. Allen makes notes. Professor Urqhart joins the team and proudly looks on at his new creation...but it is the last time the team will see 'Seatrack' for it never returns from its latest mission.


Fresh from his recent scrape with The Master (now safely behind bars again) The Doctor arrives in Bessie with his trusted companion / lab assistant Dr. Liz Shaw. He has with him a vital component of The Masters TARDIS and feels this may be of use to the team at Kearvaig. Liz suggests they should have called forward to let the facility know they were coming. The Doctor retorts "My dear Miss Shaw, I never report myself anywhere, particularly not forthwith."


The facility in full swing. The two buildings to the left are the living quarters / barracks. The building to the back/left is the main science archive. To the right, the red roofed building is the tech lab and in the centre is the base administration. To the back/right is the large sea-probe hangar. At the fore by the main gate, UNIT troops train under the watchful eye of Sgt. Benton.


The Doctor discusses the current experiments and events at the base with Dr. Allen. Tech Grealish is told to store the 'item' in a safe place whilst The Doctor speaks to Professor Urqhart and the science team.


The base personnel gather at the main forecourt to welcome the Doctor and Dr. Marks explains the complexities of the new probes sonar equipment and the unusual readings the last (now missing) probe had recorded. None of them can explain the sudden disappearance of a robust piece of equipment, or indeed, what those strange readings actually mean.


His interest piqued, The Doctor decides to lend his expertise to assist Professor Urqhart and his team. Perhaps there is more to this than meets the eye?


As the Technicians bring out the other probes, The Doctor, Urqhart, Liz and the science team examine each in turn. At the request of the Doctor, Sgt. Benton joins the group, but is soon bored by all the 'sciency chit-chat'.


"Pure mathematics can not lie!" After much discussion and deliberation, The Doctor comes to the conclusion that the probe has not simply 'disappeared' and there must be more to it than faulty technology. All the UNIT guards are put on full alert and their presence at the dock-side increased.


As the sun begins to set, The Doctor and Professor Urqhart look out to the cold sea ahead of them. "I fear there may be something out there Professor. Something we have yet to understand..."

To be Continued...

Wednesday, 13 May 2015

Doctor Who - The Terror at Devils Bay: The Scenario.



Setting:

Some time in the 1970's.


UNIT Deep Sea Research Facility 7, Kearvaig Bay, Scotland.


The Cast:

The Doctor & UNIT Allies.


You are the Doctor. You currently find yourself on a remote part of the Scottish coastline in a small UNIT science / military base at Kearvaig Bay. After foiling the nefarious plans of The Master for the umpteenth time (and returning him to his prison cell at Scarock Castle) you have taken a vital component from his TARDIS to the scientist team at the base to assist them with their deep sea probe experiments. Unfortunately, Professor Urqhart has been having issues with his latest work and a prototype probe has disappeared at sea. Looks like the Professor and UNIT will need the Doctor and Liz to stick around a while longer...


The 3rd Doctor
Liz Shaw
Professor Henry Urqhart (Chief Scientist)
Miss Lympkiss (Administrator)
Doctor Allen (Scientist)
Doctor James (Scientist)
Doctor Marks (Scientist)
Tech Grealish (Technician)
Tech Howe (Technician)


Sergeant John Benton
Sergeant Bob Affection
Pvt. Dickenson (rifle)
Pvt. Harris (rifle)
Pvt. Murray (rifle)
Pvt. Smith (rifle)
Pvt. Burr (smg)
Pvt. Stratton (smg)
Pvt. McBrain (smg)
Pvt. Joey (smg)

The Master.


You are The Master. You have just escaped from the UNIT prison at Scarock Castle (for the third time...the guards are so easy to hypnotise) but that scoundrel The Doctor has taken a key component to your TARDIS and hidden it in one of the buildings at a small UNIT science / military facility somewhere along the Scottish coast. Unbeknownst to the UNIT personnel there, the work of the scientists at the base has upset some of the 'local sealife' and with the promise of great power (and revenge) you have persuaded a group of Sea Devils to attack the base. Of course, it is just a distraction to draw UNIT away whilst you search for your missing piece of equipment...


The Master
2x Sea Devil Sub-Commanders
8x Sea Devils

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The Master begins the game within the UNIT compound. He makes hidden movements until spotted by one of the UNIT personnel on an INT roll.

The building with the red roof is the main science and repairs bay. The Doctor / scientists can also use one of the three mobile technical platforms to modify for Inventions.

Sgt. Affection has Leader (1). Miss Lympkiss has Leader (2). Scientists have Invent, Repair and Fear Aliens. Technicians have Repair and Fear Aliens. 

Although Miss Lympkiss is the Administrator for the base, her Leadership can only be used on the two Technicians.

Due to the highly sensitive and very expensive equipment at the base, the UNIT troop contingent carry no grenades.

All Sea Devils wear body armour. The Sea Devil Sub-Commanders have Leader (1).

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