Showing posts with label Broo. Show all posts
Showing posts with label Broo. Show all posts

Saturday, 30 June 2012

Mordheim - Beastman Warband.

Beastmen!

My Beastmen Raider warband.

Beastmen Raiders



By Tuomas Pirenen,
as appeared in Empire in Flames 
& Annual 2002 Errata.

Beastmen are brutish creatures, the Children of Chaos and Old Night. They roam the great forests of the Old World, and are amongst the most bitter enemies of mankind. The raging power of Chaos has given them a ferocious vitality which makes them shrug off ghastly wounds and carry on fighting regardless of the consequences. Even the Orcs are comparatively vulnerable to damage compared to the awesome vitality of the Beastmen.

Beastmen are a crossbreed between men and animals, usually resulting in the horned head of a goat, though many other variations are also known to exist. The Beastmen are divided into to two distinct breeds: Ungors, who are more numerous, twisted creatures that combine the worst qualities of man and beast, and Gors, a giant breed of Beastmen, a mix between some powerful animal and man.

The Ungor are smaller Beastmen, who cannot compete with Gors in strength and power. They may have one horn or many, but these won’t be recognized as those of goat. Shamans are very special Beastmen and are revered by all Beastmen, for they are the prophets and servants of Chaos Powers.

Each warband of Beastmen includes a mix of some Bestigor, Gor warriors and Ungor who are the mainstay of the tribes. Seven great Herdstones stand hidden in the forests surrounding the city of Mordheim. From there the Beastmen warbands come to raid the city: Warherd of Thulak, Headtakers of Gorlord Zharak, the Horned Ones of Krazak Gore, and many others.

The shards of the meteorite are seen as holy objects, which can be sold to the powerful Beastlords and revered Shamans in exchange for new weapons and services of warriors. For the tribes of Beastmen the battles fought in Mordheim are part of a great religious war, an effort to bring down the civilization of man which offends the Chaos Gods. After the taint of man has been wiped from the face of the earth then the Beastmen shall inherit.

Appearance: Beastmen Gors stand some six-seven feet tall, and their heavily muscled bodies are covered with fur. Ungor are lesser beastmen, no larger than humans, but their tough bodies and vicious tempers easily make them a match to any human warrior.

Beastmen wear little clothing, but often dress in the fur of their defeated rivals. They usually carry the skulls of their vanquished enemies as these are thought to bring good luck. While most Beastmen have dark brown skin and fur, black-furred or even albino Beastmen are not unknown. Beastmen wear heavy armlets and necklaces which serve as armor as well as decoration. Apart from the most primitive clubs and wooden shields, the Beastmen make few weapons. It is not the nature of Chaos to create, but to destroy.

Choice of Warriors:

A Beastman Warband must include a minimum of 3 models. You have 500 Gold Crowns which you can use to recruit your initial warband. The maximum number of warriors in the warband is 15, though some buildings in the warband’s encampment may increase this.

  • Beastman Chief: Each Beastman Warband must have one Chief: no more, no less!
  • Shaman: Your warband may include a single Beastman Shaman.
  • Bestigors: Your warband may include up to two Bestigors.
  • Centigors: Your warband may include a single Centigor.
  • Gors: Your warband may include up to five Gors.
  • Ungor: Any number of models may be Ungor.
  • Minotaur: Your Warband may include a single Minotaur.
  • Warhounds of Chaos: Your Warband may include up to five Chaos Hounds.

Starting Experience:

  • Beastman Chief starts with 20 experience.
  • Beastman Shaman starts with 11 experience.
  • Bestigors start with 8 experience.
  • Centigors start with 8 experience.
  • All Henchmen start with 0 experience.

Beastmen's Skill Tables

  • Chief may choose from the Combat, Strength, Speed or Special Skills.
  • Shaman may choose from the Combat, Speed or Special Skills.
  • Bestigors may choose from the Combat, Strength or Special Skills.
  • Centigors may choose from the Combat, Strength or Special Skills.

Beastmen's Maximum Characteristics

OEIF ERRATA: Page 71, Maximum Characteristics; Replace the entry with:
Profile
M
WS
BS
S
T
W
I
A
Ld
Ungor666443747
Centigor976454649
Minotaur665555659
Others*576455649
*This includes all the non-Centigor Heroes and the Gor Henchmen.

Animals

Beastmen are fearsome creatures of Chaos that do not interact with other races other than in war. A Beastmen warband may never hire any Hired Sword unless specifically stated with the Hired Sword.


Heroes

1 Beastman Chieftain; 65 gold crowns to hire
Beastman chieftains have gained their position through sheer brutality. He leads the Beastmen
to Mordheim to gather the Chaos Stones to his Herdstone.

M
WS
BS
S
T
W
I
A
Ld
543441417
Weapons/Armor: The Beastman Chieftain may be equipped with weapons and armor chosen from the Beastmen Equipment list.
Special Rules:
  • Leader: Any Warrior within 6" of the Beastman Chieftain may use his Leadership when taking Ld tests.
     
0-1 Beastman Shaman; 45 gold crowns to hire
Beastmen Shamans are prophets of the Dark Gods, and the most respected of all the Beastmen.
M
WS
BS
S
T
W
I
A
Ld
543341316
Weapons/Armor: Beastman Shamans may be equipped with weapons chosen from the Beastmen Equipment list except that they never wear armor.
Special Rules:
  • Wizard: A Beastman Shaman is a Wizard and may use Chaos Rituals as detailed in the Magic section.
     
0-2 Bestigors; 45 gold crowns to hire
Bestigors are the largest type of Beastmen, the great horned warriors of the Beastman Warbands. They are massive creatures with an inhuman resistance of pain.
M
WS
BS
S
T
W
I
A
Ld
543441317
Weapons/Armor: Beastmen Gors may be equipped with weapons chosen from the Beastmen Equipment list.
0-1 Centigors; 80 gold crowns to hire
A Centigor is a disturbing cross between a horse or oxen and Beastman. Being quadruped grants them great strength and speed whilst their humanoid upper torsos allow them to wield weapons. These beast-centaurs are powerful creatures but are not particularly agile or dexterous.
M
WS
BS
S
T
W
I
A
Ld
84344121(2)7
Weapons/Armor: Beastmen Centigors may be equipped with weapons chosen from the Gor Equipment list.
Special Rules:
  • Drunken: Centigors are inclined to drink vast quantities of noxious beer and looted wine and spirits before battle, working themselves up to a drunken frenzy. Roll 1D6 at the start of each turn. On a roll of 1, they must test for stupidity that turn. On a 2-5 nothing happens and on the roll of a 6 they become subject to frenzy for that turn. Whilst the subject to both stupidity or frenzy they are immune to all other forms of psychology.
  •  Woodland Dwelling: Centigors are creatures of the deep, dark forests. They suffer no movement penalties for moving through wooded areas.
  • Trample: As well as their weapons, Centigors use their hooves and sheer size to crush their enemies. This counts as an additional attack, which does not benefits from weapon bonuses or penalties.

Henchmen

(In groups of 1-5)
0+ Ungor; 25 gold crowns to hire
Ungor are the most numerous of the Beastmen. They are small, spiteful creatures, but dangerous in large masses.

M
WS
BS
S
T
W
I
A
Ld
533331316
Weapons/Armor: Ungor may be armed with weapons and armor chosen from Ungor Equipment list.
Special Rules:
  • Lowest of the Low: Ungor are on the lowest rung of Beastmen society and regardless of how much Experience they accrue they will never acquire a position of authority. If an Ungor rolls "That lad's got talent" skill, it must be re-rolled.
0-5 Gor; 35 gold crowns to hire
Gor are nearly as numerous as Ungor but are larger and more brutish...

M
WS
BS
S
T
W
I
A
Ld
543341316
Weapons/Armor: Ungor may be armed with weapons and armor chosen from Beastmen Equipment list.
0-5 Warhounds of Chaos; 15 gold crowns to hire
Chaos Hounds are titanic, mastiff-like creatures which are insanely dangerous in combat.
M
WS
BS
S
T
W
I
A
Ld
740431315
Weapons/Armor: None! Apart from their fangs and nasty tempers the Chaos Hounds don’t have weapons and can fight without any penalties.
Special Rules:
  • Animals: Chaos Hounds are animals and never gain experience.
     
0-1 Minotaur; 200 gold crowns to hire
Minotaurs are gigantic, bull-headed Beastmen. Fearsome and powerful, any Beastman Chief will try to recruit a Minotaur into his warband if possible.
M
WS
BS
S
T
W
I
A
Ld
643443438
Weapons/Armor: Minotaurs may be armed with weapons and armor chosen from Beastmen Equipment list.
Special Rules:
  • Fear: Minotaurs are huge, bellowing monsters and cause Fear. See Psychology section for details.
  • Large Target: Minotaurs are Large Targets as defined in the shooting rules.
  • Bloodgreed: If a Minotaur puts all of its enemies Out Of Action in Hand-To-Hand combat, it becomes Frenzied on a D6 roll of 4+.
  • Animal: A Minotaur is far more bestial than its Beastmen brethren and although it may gain experience it may never become a Hero.

Beastmen Special Skills

Beastman Heroes may use the following Skill table instead of any of the standard Skill tables available to them.
  • Shaggy Hide: The Beastman’s massively shaggy hide acts as armor, deflecting sword strokes and protecting him from harm. The model gains a 6+ Armor Save that can be combined with other armor as normal.
  • Mutant: The Beastman may buy one mutation. See mutants Section on special rules.
  • Fearless: Immune to Fear and All Alone tests.
  • Horned One: The Beastman has mighty horns, and can make an additional Attack with its basic Strength on a turn it charges.
  • Bellowing Roar: Only the Beastman Chief may have this skill. He may re-roll any failed Rout tests.
  • Manhater: Will be affected by the rules of Hatred when fighting any Human warbands.

Thursday, 19 January 2012

Runequest - Broo.

Broos, otherwise know as 'Goatkin' or 'Beastmen'.

These are creatures of Chaos, twisted hybrids of men and beasts. They are the Beastmen of legend and engage in the foulest practices, worshiping the 'Unholy Trio' - Ragnaglar, the Mad God, Malia, the Goddess of Disease and Thed, the Goddess of Rape.

Mongoose Broo.

Most often they are human bodied and 'goat' headed, they are tied irrevocably with the Rune of Chaos. They are known to indulge in atrocities and foul practices and carry with them numerous loathsome diseases that they themselves are immune to. It is hard to say anything positive about broos. They have none of the savage nobility of Trolls and their personal habits are despicable. It is unlikely that anyone would have anything but antagonistic dealings with them.
Early Citadel Broo Boxed Set.

They will occasionally hire out for pay and carry various weaponry and armour, usually cuirbolli, spears and swords but will use whatever they can steal or capture from raids. They are seldom seen near settled lands unless it is to raid and pillage, but are as common as nomads in Prax, even more so in the Wastelands. Often feared, folk may even treat with them rather than fight if they think they can.

Citadel Compendium Broo.

On sighting men, broos typically either flee or attack based on their estimate of the opposition, though they may well taunt and posture at a distance to prove their courage to companions. When raiding, the broo rely on stealthy ambush, covered by darkness or undergrowth.

Armorcast / Lance & Laser Broo.

Several miniatures manufacturers have produced Broos or Beastmen over the years with Citadel's Runequest range from the early 80's being the most obvious. A few boxed sets were released, including 'Attack of the Broo', 'Broo' and 'Broo 2'. They also sneaked a couple in the 'Beastmen' set. This excellent range was later added to with several blister packs. In the mid 80's, presumably due to the licence running out, the Citadel Broo morphed into 'C27 Chaos Beastmen' as seen in the Second Citadel Journel of 1985. The Beastmen were slowly adopted as an offshoot chaos army and this has developed over time including an appearance in the 'Flames of Empire' Mordheim supplement. The current Games Workshop Cloven Ones / Beastmen range is quite broad and they even have their own army book!

Later Games Workshop Beastmen.

According to the Warhammer Fantasy world the Beastmen race (also known as the Children of Chaos) are a race of humanoid monsters. A fusion of animal and man that invaded the world when the old ones opened the warp gate at the far north of the world: their bodies are tough strong frames layered in knots of muscle. The tangled fur of Beastmen are matted with dried blood, filth, dirt and dung that nest countless varieties of ticks and fleas: as a result of this, Beastman live in a state of countless agitation and rage always seethes in the heart of every Beastman. Ram-like horns emerge from their goat-like heads (However Ungor Beastmen only have small stubs of horns), their mouths are chasms of sharp rotted teeth for tearing flesh and the feet of all Beastmen are cloven hoofed. The very stench of any Beastman is enough to make even seasoned warriors gag; their brays of bloodlust and the gleam of malice in their dark animalistic eyes can unsettle even the staunchest of troops.
All Beastmen are spiteful and mean-spirited creatures that revel in bloodshed and chaos and loathe order and the very concept of civilisation in all its forms. Beastmen are not creatures of nature for there is nothing natural about their existence. The Herdstones and rituals of the Beastmen corrupt the very essence of nature itself: it is for this reason Beastmen are especially loathed by the Wood Elves of Athel Loren who the Beastmen have been fighting a long gruelling secret war with for centuries.
For the purposes of Warhammer Fantasy Battle they are subdivided into various levels reflecting their appearance, prowess and ability in battle.
  • Beastlords are the largest and most brutal they command the beast herds.
  • Wargors are second in command to Beastlords.
  • Bray Shamans are the spiritual leaders and advisors to the herd leaders. They are also powerful spellcasters.
  • Bestigors are the most heavily armed and armoured Beastmen and rate as elite units.
  • Centigors have the upper body of a Beastman and the four-legged lower body of an oxen.
  • Gors and Ungors make up the majority of the infantry units or "Beastherds." The Ungors, however, due to their more human appearance (in comparison to other Beastmen) and smaller horns, are on the bottom of the herd hierarchy.

A mixed warband of Broos.

Armorcast took on the old Lance & Laser Heroquest range and this too contains some decent Broo minis, some with the usual Goatkin look and a couple with a slightly more bestial countenance. In 2006 Mongoose took over the Runquest line and released several books and supplements and also produced their own small line of Runequest miniatures to support the RPG during their period of MRQI and MRQII. Among the figures on offer were a decent set of traditional 'goat' headed Broo rabble.

Foundry Beastmen.

More recently, Wargames Foundry have started releasing their own Beastmen range with several packs of 'Brutes' and 'Younglings' available. These are definately in the GW mould (excuse the pun) but have some great looking figures to boost any Broo warband!

Figures are a mix of Games Workshop, Mongoose and Citadel.