Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Sunday, 6 November 2016

The Walking Dead: All Out War 'Unboxing'.


I decided to back the Mantic Games Walking Dead: All Out War Kickstarter. This is a very pic heavy 'unboxing' of what is contained within the 'Kickstarter Edition' boxed set.

The game is based in the world of the Walking Dead comic series as opposed to the TV series.

From the publishers website -

"All Out War is a game of fast-paced, head-to-head skirmishes in the world of the Walking Dead. Assemble a group of your favorite characters from best-selling comic series, kit them out with a variety of weapons, items and abilities, and battle to achieve dominance in the Walker-strewn Atlanta cityscape. Experience first-hand the desperate struggle for survival faced by Rick and his companions as you negotiate constant threats from both the living and the dead. This is gaming as it should be – fast, furious and fun!"

So, what do you get...

Top level of the set - the majority of the figures.


Second level - more figures, dice, cards etc plus some very nice terrain bits and pieces such as cars, loot piles and barricades.


The entire set laid out - at the bottom of the box are two large 'gaming mats' and the rules / scenario booklets. A handy dice bag is also included! On the flipside of one of the maps is a 'collectors guide' with photos of the 'wave 1' and 'wave 2' miniatures.



The Collectors Guide sheet in all its glory.


Some gratuitous shots of the fabulous miniatures...nuff said.







 One of my favourites in the set - Shane!


 And the obligatory (spoiler) 'zombie Shane'.


 A nice touch is the 'Bag of Guns' and the Rick Grimes Sheriffs badge initiative token.


The cars, cards, dice etc.



All in all this is a lovely looking game...I still have several bits to come but so far really impressed by the overall quality of the whole thing. The miniatures are particularly nice and to be honest the main reason I invested in the game. There is a nice scenario booklet but unfortunately I have not recieved all the figures for them yet! There is a gamut of rules on the market at the moment but I will try these out. Ultimately though I still think ATZ will remain the best rules for the genre.

Now I need to paint the bloomin' things...

Wednesday, 12 October 2016

Z War One - Lockdown.


Played a game of Robafetts recent acquisition "Z War One" a zombie survival boardgame.

From the producers website -

"Z War One is the world's first episodic, comic book board game. It blends classic survival horror & RPG themes with intense tactical combat & an epic comic book narrative, to provide a cinematic & truly unique gaming experience."

Rob had already played one game and has managed to paint up all the miniatures for the game. We played the second scenario in the comic book, where our heroes have to secure a rescue depot by powering up the generator and putting the doors on lockdown. The problem is that the place is already swarming with Z's and the generator requires fuel, inconveniently located in a far room on the second floor. The heroes need to battle through the Z's, obtain the fuel and secure the generator and security rooms.



We join our heroes (Cole Carter, Victor Dixon, Katrina Petrov and Dr. Sam Morgan) as they enter the building. As they enter, slow shuffling and groans can be heard from deep inside.


Victor immediately forgets the main objective and decides to start searching rooms. He is soon to regret this...


Further along the corridor an open shutter allows Z's to crawl into the building.


Victor opens the door and is confronted with three shambling Z's inside!



He makes short work of them with his shotgun...but ammo is scarce in this game.


Meanwhile, Katrina, Sam and Cole make their way down the main corridor, slow and steady, covering all approaches.

Suddenly, from around the corner ahead of them, a small group of Z's move (surprisingly) quickly towards them!


In the dense confines of the corridor, they soon take care care of the issue, wiping the Z's out, leaving only one (oddly one of many in a Southend United kit) writhing on the floor...


Another two Z's appear but our heroes are ready.


Attracted by the noise (maybe?) another group of Z's on the upper level make their way slowly to the stairs...


Katrina, Cole and Sam continue to methodically make their way towards the stairwell at the end of the corridor, dealing with any Z's on the way.


As they approach, the Z's from upstairs finally begin to arrive on the lower level...


Meanwhile, Victor has become distracted with his searching and dealing with the occasional 'roamer' back near the entrance. At least his search turns up a sledgehammer!


He then sprints up the corridor to join his colleagues who have just hit a snag at the bottom of the stairwell!


The fighting is intense and Cole, in typical Hollywood action hero style, decides to throw himself in between an advancing Z and Katrina...resulting in him missing his shot and the Z grabbing him. In the ensuing melee, the Z is dealt with but Cole is bitten on the arm!


Finally clearing the stairwell, Sam runs upstairs and using his 'stink-spray' becomes practically invisible to the remaining Z's on the upper level. He soon finds the required fuel and easily deals with the lone Z in the room.


Cole and Victor stay at the bottom of the stairs to secure the area. By this point Cole is a little groggy from his bite and has used up all his ammo. Victor has two shots left in his shotgun but hands Cole his 9mm Auto. After a few more Z attacks, Victor hefts his newly found sledgehammer. Cole is starting to look a little worse for wear...

 
Katrina meanwhile, runs upstairs to assist Sam...


Who is apparently doing perfectly okay on his own. Seeing he has the fuel, she decides to secure the Security room.



Katrina has also found another pistol. She also finds a Medical pack, which he quickly hands over to Sam, barking instructions to rush it down to the sickly Cole...it may just save him if he is in time?


Katrina ducks back into the Security room, ready for the boys to kick the generator into action. Cole rushes upstairs when he hears Sam calling for him and the doctor administers the treatment from the Med pack, saving Cole at the last minute!


At this point is was all effectively over bar the odd random Z wandering about. Success for the heroes!*


All in all a great game. Very simple to pick up but you really have to think tactically about your moves and positioning. It reminds me (a little) of the excellent old Aliens boardgame by Leading Edge.

The introductory comic book story for each scenario is a nice touch to give a sense of context to what you are doing in the game. 

A straightforward Action Point system allows you many options and there is enough variety in the characters to make them each valuable for different tasks. The 'AI' for the Z's works well and the 'smell distance' mechanic is great fun and can catch you out with that classic Zombie 'lunge' as they speed up when they are in grabbing distance!

This is very much a co-operative game. Go it alone at you own peril! 

There are a few tense moments in the game too. Being swarmed by the Z's is pretty bad news and being bitten by them is not advised! Cole came dangerously close to succumbing to his bite wound after his stupidly heroic action to put himself between a lunging Z and Katrina. Good job she found a Med pack as another couple of turns may have put him on the Z side...and Rob doesn't have the Z version of the Cole figure yet...

Good game and cannot wait to play the next episode of the story.

*No Chicken Curries were found during this adventure.

Game and figures all by Dice Sports. Owned and painted by Robafett.

Thursday, 2 April 2015

Song of Blades & Heroes - Village of the Dead.


Played our first game of Song of Blades & Heroes at the club (SEEMS) last night. We have been talking about it for a while but never actually getting around to it, as tends to be the way with us.

Making the most of the chance to attend the club a few weeks on the trot, Andrew took the bull by the horns a promised a game for the Wednesday evening. Very brave considering he volunteered to do this on the Monday!

A quick read of the rules and the selection of a few appropriate figures and we were ready to go. Below are a few blurry pics of the game, at least as far as we played - not really a Battle Report as it was only a test game.

The scenario involved a group of 'Brave Heroes' (Robafett and Laurie) being asked to check on a nearby village that nobody had heard from for some time...

Unbeknownst to them, a foul Lich Lord (me) going by the name of Oliver, had decided to ravage the village with a horde of zombies. Most of the buildings were now in ruins and the small population of villagers were either dead or cowering in fear at the crossroads at the centre of the village.

The Village of Hock - now a smouldering ruin...

When the band of heroes arrived, the Lich Lord was resting within the village cemetery. He had many of his zombie army buried around the town, which he could order from the ground at will (using an activation) - these zombies could attempt to activate on the first round they appeared but being slow moving (and with a Quality of 6) they were only ever going to trouble the heroes en-masse.

The Heroes - Cleric, Archer, Wizard, Barbarian, Paladin, Dwarf, Halfling.

The hero team were at first very cautious (probably too much so, rolling only 1-2 dice, not wanting to risk 2 failures) but they did make the wise decision to call out to the villagers to find out what was going on!

The hapless villagers of Hock.

They gradually made their way into town, keeping relatively close as they now had a better idea of what to expect. What they didn't expect was their enemy to suddenly appear out of the ground directly around them!

"They're coming out of the ground!"

The first group of zombies moved slowly towards the leading Dwarf, who had the Halfling and Cleric not far behind him. The Wizard (on the floor above them with the Elf Archer) tried a couple of spells with little effect. There was almost a palpable sense of panic when more and more zombies kept appearing around the heroes. At this point though, they didn't realise how slow (and almost ineffective) the zombies actually were.

Brave Dwarf.

The 'fighter' contingent also quickly found themselves surrounded by many of the shambling corpses clawing their way from the road beneath them. Surprisingly, I managed to roll a succession of 6's and several of the undead moved into contact with the heroes...but lacked the extra activation to actually attack them!

Surrounded?

Despite a few close calls (such as when the Dwarf was knocked to the ground and the poor halfling found several zombies surrounding him) the heroes confidence soon built and they began to play to their strengths (rolling 3 activation dice that were generally giving at least 2 activations, attacking fallen enemies, the Wizard using the 'transfix' spell and hitting with a Power Attack) - and despite there being nearly 20 zombies on the table (with another 6 to come, plus the Lich Lord himself) by the time we had to wrap up the game you could see the heroes starting to look like they could come out on top.

Fighting Men make short work of Zombies.

Although we didn't get a full game in we certainly got a taste of the basic rules and hopefully will play another scenario next week. I for one certainly enjoyed playing them!

All terrain and figures (apart from the villagers) supplied by Andrew, supplemented by a few trees (no, they were not Ents Rob) from the club.