Showing posts with label RAFM. Show all posts
Showing posts with label RAFM. Show all posts

Tuesday, 20 August 2019

Pulp Patrons - Supporting Cast.


A Pulp Hero is always in need of support, advice and indeed, an employer. Next up is a small selection of patrons, professors, allies and associates...

Doctor Milos Hartman, Professor Angus Irwin, Rick Malone, Tomasini Gasparetti, Doctor Wilfred Faulkner and Inspector Jasper Rhodes.


Professor Ackroyd of Arkham University.


The Nanny, Mayor Phelps and his young daughter Lucy.


Miss Sharp, canny reporter.


Miss Penny, canny investigator.


The Nunnery. Despite appearances, not all can be trusted...


The Good Reverend John Henton-Smullett and Mother Superior Mary.


Jenkins the Gamekeeper, Father Doyle and Sir Archibald Cathcart-Marchbanks.


A Cheap Magic Act...


The local gendarmerie, ready for action...or to look the other way...



Figures are a mix of manufacturers including Artizan, Footstore, RAFM, Redoubt, Victory Force, Warlord Games, Woodbine Design and of course Pulp Figures. Painted by me, Matt Slade and Dags.


Monday, 3 December 2018

Plup Alley - The Cast: "The Bad Guys"


Next up, some "Bad Guys".

Nothing says 'bad guy' quite like a bunch of nefarious Nazis...

Doktor Drechsler and the Legion Teufelskopf -

Mueller, Oberg, Drechsler, Moser, Lemke

Fuchs, Ehrenberg, Konrad, Leck, Graf

Schmidt, de Boor, Maus, Vetter, Juttner 
The Dark International Assassins League (D.I.A.L.) -


The Dark Arts -




At this stage only the Doktor and his troops have been written up as a League for Pulp Alley.

Figures are Pulp Figures, North Star, Copplestone, RAFM and Artizan. Painting by Dags, Matt Slade and myself.


Sunday, 28 July 2013

Call of Cthulhu - Deep Ones.

Deep Ones.
"I think their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked ... They were the blasphemous fish-frogs of the nameless design - living and horrible."
(H.P.Lovecraft - "The Shadow Over Innsmouth")


Hybrid children watch the sea...
Maybe it was the calling of the sea, the foul murmurs of the Esoteric Order of Dagon, or maybe the fish and chips I had at the weekend - whatever, I decided to make a start on my Deep One horde. Currently a work in progress, I have dug out all my 'Deep One' miniatures and started work on about half. Out of the initial twenty, three of these are almost done but I have most of the detailing work to complete on the others. I also have two hybrid types undercoated and then another fourteen, a mix of hybrids and pure, to begin.


A fishy collective.
The figures are a mix of old Grenadier, RAFM, em4, CP Models, Black Cat Bases, plus some Black Tree Design Fishmen and Troglodytes to bolster the ranks. At the back is a huge mutated Deep One, aka a Frog Daemon also from Black Tree. Due to their monstrous nature and the practice of mating with humans, I felt there was a some flexibility in the actual physical shapes they could potentially have. The idea is that these are a mixed bunch of pure Deep Ones right through the various stages of hybrid plus the few inevitable grotesque mutations.


...pray for Father, roaming free.
As far as painting goes, I have tried to go for the 'classic' look, as described by Lovecraft, greyish green with white bellies. I could not decide on the colour of the eyes so settled for a glowing yellowy look.

Blasphemous fish-frogs indeed!


Saturday, 18 August 2012

Call of Cthulhu - Strange Aeons.

Call of Cthulhu RPG.

I have been a Lovecraft fan for so many years now and Call of Cthulhu was one of the first RPG's I really got into and to this day it is still my favourite, although I don't really get the opportunity to play these days. More recently I tried to run the first scenario from 'Walker in the Wastes' as I sort of prelude to the 'Beyond the Mountains of Madness' campaign but despite positive feedback from a couple of the players I struggled to commit to being a Keeper again and had a nagging feeling in the back of my mind that another couple from our RPG group are just not really into Cthulhu in the same way. Perhaps I will try again one day with just a couple of the players I know really like it but for now it is tucked back onto the shelf with all the other unused campaign books!

Strange Aeons.

I have collected many Call of Cthulhu figures over the years, most of these admittedly remain unpainted, from a few ranges but predominantly Grenadier. Having picked up a few more packs recently when I realised they were still available through Mirliton or Velillia Ltd I have been thinking about digging these out and getting around to painting them. Well, some of them anyway! I have also picked up some other 20's-30's period figures from Musketeer, Woodbine Design, Mutton Chop, Copplestone and Artizan plus a horde of Deep Ones from Black Cat Bases, Grenadier and RAFM. Perhaps a Raid on Innsmouth is needed?

Innsmouth Docks.

With this in mind we have been discussing Strange Aeons for ages and I know the Zombie Master has wanted to play for a long while but I believe the postage costs always put him off! I have finally picked up a copy of the rules from Black Hat Miniatures along with the scenario book Morbid Adventures.

Black Cat Bases Deep One.

I also like the idea of some 'High Adventure' settings in the far flung corners of the Earth.

RAFM Deep Ones.

Between us we already have plenty of scenery and terrain and you only need a small playing area and a handful of figures. ZM has a lot of Cthulhu stuff painted up, especially monster types so I am putting together some figures for a team of Agents. Next will be the Deep Ones (not that you need that many) and we definitely need some cultists but Artizan or Pulp?

Next up - Investigators / Agents.