Call of Cthulhu RPG.
I have been a Lovecraft fan for so many years now and Call of Cthulhu was one of the first RPG's I really got into and to this day it is still my favourite, although I don't really get the opportunity to play these days. More recently I tried to run the first scenario from 'Walker in the Wastes' as I sort of prelude to the 'Beyond the Mountains of Madness' campaign but despite positive feedback from a couple of the players I struggled to commit to being a Keeper again and had a nagging feeling in the back of my mind that another couple from our RPG group are just not really into Cthulhu in the same way. Perhaps I will try again one day with just a couple of the players I know really like it but for now it is tucked back onto the shelf with all the other unused campaign books!
I have collected many Call of Cthulhu figures over the years, most of these admittedly remain unpainted, from a few ranges but predominantly Grenadier. Having picked up a few more packs recently when I realised they were still available through Mirliton or Velillia Ltd I have been thinking about digging these out and getting around to painting them. Well, some of them anyway! I have also picked up some other 20's-30's period figures from Musketeer, Woodbine Design, Mutton Chop, Copplestone and Artizan plus a horde of Deep Ones from Black Cat Bases, Grenadier and RAFM. Perhaps a Raid on Innsmouth is needed?
Black Cat Bases Deep One.
I also like the idea of some 'High Adventure' settings in the far flung corners of the Earth.
RAFM Deep Ones.
Between us we already have plenty of scenery and terrain and you only need a small playing area and a handful of figures. ZM has a lot of Cthulhu stuff painted up, especially monster types so I am putting together some figures for a team of Agents. Next will be the Deep Ones (not that you need that many) and we definitely need some cultists but Artizan or Pulp?
Next up - Investigators / Agents.