Evening at Mucking Beach.
- Muddy      rejoins the crew bringing the smell of the marsh.
 - Crew speak to the captain about what      happened - attacked by three Sand Sharks, he used the term 'herded' toward      the sand banks, he thought he'd made it clear when he saw the channel (The      Snatch).  Says he was sailing on a      commission for the Shahdra (a type of eastern lord often a city or town      head) of Hazkaa in the Empire of Horborixen 
 - Horborixen Empire Fans out       from the City State of Horboxien and hugs the coast from Ilthar to       300-400 hundred miles further south.        It is one of the more powerful and rich of the Eastern States       monopolising the trade and berths for such a distance.  Ilthra is still an independent City       State and is its biggest mercantile rival on that coast. 
 - Ral      offers two months (he is not aware it is so much you feel) in guild drafts      to get him and his 'assistant' to Three Bridges by Crab day. 
 - Blab      says the drafts are the real thing and is confident he can get at least      70% of their face value about a month or more normal profit. 
 - The crew agree they can get Ral to Hec's landing and arrange      over-night travel to Three Bridges but the end of Badger Day. If he makes      his deal then they are welcome to meet him at Clear Water Court in Lankhmar      for hospitality and further reward.
 - Defoe      blesses the boat and crew after a philosophical debate on the nature of      'prayer is not magic'.  
 - Gideon      tells Jaktar to keep a      watch on the two 'passengers'.
 - Jaktar      spends the evening watching the couple and evens tries without success      to engage Yelmeer in      conversation but she is polite but immune to his charm.  He sees a lord and his body servant,      both pleasant practical people holding up under miss fortune but also not      overly worried or guarded.  Beyond      looking at their scrolls which are carried in three wax sealed tubes they      do nothing unusual. 
 - Blab      plays on the beach with the dog.
 - Latter in the evening Blab forms an entertainment from the events which earns him a      smile from Yelmeer. 
 - A friendly card games closes the evening.
 
Morning at Mucking Beach.
- Muddy      reports that the Promontory watch on Sentinel Tower saw a blue sailed boat      (Blab suddenly remembers seeing      this last night and puts his two pen'th in) heading up Rickar Creek toward      Two Days.
 - All embark for Hec's Landing.
 - An uneventful trip finds the Sulaco in      Hec's Landing late that evening.
 
- Muddy      and Jaktar take the passengers      and help arrange transport for them to Three Bridges.
 - The night passes uneventfully.
 
- The Sulaco leaves Hec's Landing
 - A Red sail is spotted in the distance but Muddy guides the boat well away      from its path and they soon lose it however it adds to the travel time and      they arrive in Three Bridges very late.
 
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